Ok, Let's say that I want to read an OBJ file and assign the BUMP texture to 0 and the DIFFUSE texture to 1
Am I doing right with these lines of code for the options? osg::ref_ptr<osgDB::ReaderWriter::Options> options = new osgDB::ReaderWriter::Options; options->setOptionString("DIFFUSE=1 BUMP=0"); Thank you! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50409#50409 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org