Hi Randall, On Fri, Oct 12, 2012 at 10:18 AM, Randall Hand <randall.h...@gmail.com>wrote: > > I wanted to ask here, is this a known issue when exporting from Maya? > Before I tell him what's wrong, I wanted to know if there's something > simple I could try or ask him to do that might resolve it. (eg: check a > box in the export for "Making OpenScenegraph compliant Textures" :) ). >
I'm not sure if this is related to your problem, but certain Autodesk products embed a proprietary material format that is not even supported by their own FBX SDK. This prevents 3rd party applications from reading in the material color/texture information. We've run into the same issue before and couldn't find a suitable workaround. There is a post on the Autodesk forum regarding this issue: http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/cannot-get-materials-from-fbx-files-exported-from-revit/ Cheers, Farshid
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