Hi Marc-Andre, On 18/10/12 11:30, Marc-André Labrie wrote: > Is there a reason why an osg::Sequence does not calculates its boundingsphere > based only > on its active child (rather than using all of them)? > > I can define my own Sequence and override the getBounds() method; but I want > to know why > it is not the default behavior.
From the source it looks like manually setting the traversal mode to TRAVERSE_ACTIVE_CHILDREN would do the trick. But it does feel like a better default IMO. Cheers, /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org