Hi, sorry, I was wrong. It really seems the same in terms of state changes.
A use case for a BIND_OVERALL attribute is probably that you have different types of geometry with and without individual attributes (for example color) in your scene that you want to render using the same shader. Thank you! Cheers, Tassilo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50759#50759 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org