Hi,

Please disregard my first question about AntiSquish... I had a bug where a 
NodeCallback which mistakenly did not call traverse() was attached to a node 
above the Dragger.  This meant the update traversal never reached the 
AntiSquish.

However, I am still open to suggestions about my second question... how to make 
the 1D dragger handles' length scale with the box length, but remain a constant 
width in screen coordinates

... 

Thank you!

Cheers,
Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50819#50819





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