In order to get correct shading results, you have to create correct normals.
There is also a smoothing visitor which you could try:

            osgUtil::SmoothingVisitor sm;
             model->accept(sm);

cheers
Sebastian
Hi,

you are right. In the code it is set to flat but I have also tried to set to 
SMOOTH but I never see difference between results. With the smooth setting I 
still see the face edges
...

Thank you!

Cheers,
Geoffroy

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