According to my tests, by exporting fbx files from 3DS Max, the external texture file names stored in the fbx file is actually UTF-8.
It means, KFbxFileTexture::GetFileName returns an UTF-8 string, if the string contains complex characters like Chinese/Janpanese/Korean etc, osgDB::readImageFile() cant found the file. I suggest the fbx plugin to convert the file name from UTF-8 to current code page before passing it to readImageFile, its not always the corret CP, but its the best we can try here. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51086#51086 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org