Hi, I got the same problem, then I looked more closely to the source code. I made a small change in osgUtil::SceneView.cpp (after line 1442, r13041) :
Code: _renderStage->drawPreRenderStages(_renderInfo,previous); /* FIX BEGIN */ osg::ColorMask* cmask2 = 0; if(_secondaryStateSet.valid()) { cmask2 = static_cast<osg::ColorMask*>(_secondaryStateSet->getAttribute(osg::StateAttribute::COLORMASK)); } if(!cmask2 && _globalStateSet.valid()) { cmask2 = static_cast<osg::ColorMask*>(_globalStateSet->getAttribute(osg::StateAttribute::COLORMASK)); } if(cmask2) { cmask->setMask(cmask2->getRedMask(), cmask2->getGreenMask(), cmask2->getBlueMask(),cmask2->getAlphaMask()); } /* FIX END */ _renderStage->draw(_renderInfo,previous); It seems that the camera color mask (from camera->getStateSet()) is set to the _secondaryStateSet (if it is a slave camera) or _globalStateSet (if it is a master camera) of the SceneView... see osgViewer::Renderer() constructor. Cheers, mat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51179#51179 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org