Hi all I implemented a particle system using pointsprites, using fixed function pipeline. Now I have the requirement that the particles must react to lighting. I tried everything, but somehow my points don't care.
I know I can do my own thing by implementing a shader program, but first I wonder if there is a limitation for point sprites to not beeing able to be illuminated by default. Or maybe it is a bug in my application, but normally by setting _dstate->setMode(GL_LIGHTING, osg::StateAttribute::ON); everything is taken care of... Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51459#51459 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org