Hi,

I am looking into doing hardware skinning (such as animating some cables for a 
example). I will provide transformation matrices for bones.

So far I've found that osgAnimation provides support for hardware skinning. 
However I am not sure what file formats are supported for gathering influence 
data? So far only saw support for collada. However I have not tested if it is 
working and how easy to set it up yet.
Does any other plugin supports importing of influence data into osg animation? 
And what is typically used to create skinning mesh/bones to work with 
osgAnimation?

Thank you!
Janna

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