Hi, I am looking into doing hardware skinning (such as animating some cables for a example). I will provide transformation matrices for bones.
So far I've found that osgAnimation provides support for hardware skinning. However I am not sure what file formats are supported for gathering influence data? So far only saw support for collada. However I have not tested if it is working and how easy to set it up yet. Does any other plugin supports importing of influence data into osg animation? And what is typically used to create skinning mesh/bones to work with osgAnimation? Thank you! Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51545#51545 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org