Hi Kike, On 24 January 2013 15:56, Mike Krus <m...@mve.com> wrote: > found the issue, thanks to a comment in another thread: the base surface had > VBO turned on, but the highlighted area didn't. If they are both on or both > off, then things display as expected on 10.8. > > Lucky find the day before we ship, one less item for the known issues ;-)
Oh my that's close, good to hear you've found a work around. From the sound of it, it looks very much like a driver bug, turning on/off VBO's should not have any baring on the effect of glPolygonOffset/depth buffer. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org