Hi Kike,

On 24 January 2013 15:56, Mike Krus <m...@mve.com> wrote:
> found the issue, thanks to a comment in another thread: the base surface had 
> VBO turned on, but the highlighted area didn't. If they are both on or both 
> off, then things display as expected on 10.8.
>
> Lucky find the day before we ship, one less item for the known issues ;-)

Oh my that's close, good to hear you've found a work around.  From the
sound of it, it looks very much like a driver bug, turning on/off
VBO's should not have any baring on the effect of
glPolygonOffset/depth buffer.

Robert.
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