I'll second Robert's suggestion of simply loading the .FLT file,
programmatically changing the texture references, and exporting back to .FLT.
This seems like the easiest approach, so you should probably try it first before
moving on to more elaborate solutions.
The potential problem is that the .FLT importer or exporter might drop some .FLT
features that your (non-OSG) rendering software depends on.
-Paul
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