Hello, I am trying to load a simple keyframe animated object (a spinning Blender monkey) on Android, however it fails every time. The model loads, but the osgAnimation nodes (BasicAnimationManager, Animation, etc.) are stripped out/not loaded. Thus no animation. I have tried .osg (loads, but no animation), .osgt (does not load at all, not recognized on Android for some reason), .osgb (doesn't work at all - error), .ive (loads, but no animation). And yes, the .osg/.osgt file loads correctly on the desktop, including the osgAnimation callback and everything else, I am even able to play the animation from my code.
I suspect that the osgAnimation serializers are not active, but I have USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation) in my code and the libraries are linked in. I guess I am missing something obvious, any tips? Thanks a lot, Jan
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