I guess one other thing to check is that you're clearing the stencil buffer each frame:
Code: camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52583#52583 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org