Hi,

i tried to use the osgEarth::Picker class, which uses the 
PolytopeIntersector for picking and came across the same issue.
I used Aurelien work-around and recalculate the distance, but as Aurelien 
already mentioned it's quite slow because of all the recalculation and sorting. 
Since Aurelien posted it's work-around more than a year has passed and i'm 
curious if there's are progress concerning this issue (i'm using 3.1.5 and the 
issue is still there).
For now i'm happy with the work-around, but this not the best solution i think.

Many thanks to Aurelien for the work-around.

Regards,
Andreas

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52947#52947





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to