Hi, I've compiled OSG 3.0.1 in Windows 7 64 bits in both release and debug mode with the MingW compiler.
When running a little app I have written to test the installation, I got no display at all and a warning message in debug mode: *Warning: Could not find plugin to read objects from file "cow.osgt"* In release mode, everything goes fine. I have taken a look inside the *osgPlugins-3.0.1 *folder and the plugin names lack the final 'd', as in the release mode. The osg libraries, on the contrary, all end with a 'd', i. e. *libOpenThreadsd.dll * Here's the code I'm using: #include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osgViewer/ViewerEventHandlers> int main( int argc, char** argv ) { osg::ref_ptr<osg::Node> root = osgDB::readNodeFile("avatar.osg"); osgViewer::Viewer viewer; viewer.setUpViewInWindow(50,50,640,400); viewer.addEventHandler( new osgViewer::StatsHandler ); viewer.addEventHandler( new osgViewer::WindowSizeHandler ); viewer.setSceneData( root.get() ); viewer.realize(); return viewer.run(); } Do you have any idea of what the problem could be? Thanks!
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