Have a look at the osgprerender example ..... it is the slower path but should work ... you can do it through an image as attachment to the camera and then bind this image to a texture. This way you get control of the texels .. so you can grey them out
Nick On Mon, Mar 25, 2013 at 4:54 PM, Dario Minieri <para...@cheapnet.it> wrote: > Hi, > > Robert, thanks for your reply. I'm following the shaders way and this > works...unfortunatly, I've ocean plugin also to make b&w and in this case > is more difficult because I've no control over ocean shaders chain...I need > to glow ocean shaders chain with mine...hummm.... > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53288#53288 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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