Hi Sergey, I found the ive format to perform the best with combination of using S3TC textures. Try using this:
osgconv --compressed-dxt5 master.flt master.ive ... You will see big difference in loading and rendering time Cheers, Nick On Fri, Apr 5, 2013 at 10:44 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hello Sergey, > > Can you elaborate what you mean by fixed to flt? Does this mean that you > need OpenFlight as target format? > I found OpenFlight terribly slow to load and rolled my own converter to > make it paged, optimized etc., but you'll need to stick to osgb for this, > as the flt-format simply does not support all features. > Also I guess the OpenFlight exporter is not fully fledged, so it is more > aiming to translate as much information from the scenegraph as possible, > instead of being optimized towards writing a performance-optimzed flt. > Another hint that I can give you, is to look which options are supported > by the importer/exporter, there might be some room for optimization/faster > loading. > > In general: If you have structured databases (e.g. more the one flight, a > master, possibly some externals) optimizing per element can give you some > advantages. > > cheers > Sebastian > > 2 robertosfield. >> >> No, release build. >> >> >> robertosfield wrote: >> >>> HI Sergey, >>> >>> Are you doing your tests with a debug build? >>> >>> Robert. >>> >>> >>> >> >> 2 ledocc (David Callu) >> >> Thanks, will try but i am kinda fixed with OpenFlight. >> >> Hi Sergey >>> >>> I'm not familiarized with OpenFlight loader, >>> >>> But you could use osgconv to convert your model from flt to osgb. >>> Then use the osgb version in your application. This way, you use an >>> optimized >>> scene and read the native osg format when you load the model that will >>> speed up the read process. >>> >>> HTH >>> David >>> >> >> Can anybody, please, give me some advice on optimizing AND saving >> scenegraphs? I found out that different options of optimizations are only >> usefull with some others. Also I'm starting to think that some sorts of >> optimizations cannot be saved. Is it true? What should I read on using >> osgUtil::Optimizer or maybe somebody can explain it to me? :) >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.**org/viewtopic.php?p=53411#**53411<http://forum.openscenegraph.org/viewtopic.php?p=53411#53411> >> >> >> >> >> >> ______________________________**_________________ >> osg-users mailing list >> osg-users@lists.**openscenegraph.org <osg-users@lists.openscenegraph.org> >> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** >> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >> > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <osg-users@lists.openscenegraph.org> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> > -- trajce nikolov nick
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