Hi Michael,

On 11 April 2013 08:00, Michael Bach Jensen <mich...@ifad.dk> wrote:

> That did the trick! I moved applyModeList and applyAttributeList down
> right before if(_shaderCompositionEnabled).
>
> I don't know if it produces any side effects. I tried running my
> application on top of the change and didn't notice anything. It uses
> osgEarth and Wang Rui's EffectCompositor and renders in HDR and also has a
> few 3D models loaded, so I would say that a fair deal of the code has been
> exercised.
>
> If you don't have any objections I will make a submission.
> Thank you again.
>

Good to hear the change fixed the problem.  I can't think of any problems
off hand but we'll need to roll the changes out for the wider community to
test to see if there might be some odd corner case, but right now I think
we should be safe.  So post the change to osg-submission.

Thanks,
Robert.
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