Hi,

Thank you for your response. To be honest your raw OpenGL example was the first 
I have found, when I was searching for an implementation of this technique. It 
gave me the idea to implement it with OpenSceneGraph right now ;)
As far as I can see you are using nVidia specific extensions in your example. 
Which isn't really a problem for me because I'm running it on a nVidia GTX670. 
But I wanted to implement it only with core OpenGl functionallity, so it can 
run on any hardware that supports OpenGL 4.2/4.3 (I'm not sure which version is 
necessary).
My goal was to create an universial extension for OSG, so everybody can use 
this technique with next to no effort. But first I need to get this little 
example up and running.

Cheers,
Marcel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53774#53774





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to