Hi, Thank you for your response. To be honest your raw OpenGL example was the first I have found, when I was searching for an implementation of this technique. It gave me the idea to implement it with OpenSceneGraph right now ;) As far as I can see you are using nVidia specific extensions in your example. Which isn't really a problem for me because I'm running it on a nVidia GTX670. But I wanted to implement it only with core OpenGl functionallity, so it can run on any hardware that supports OpenGL 4.2/4.3 (I'm not sure which version is necessary). My goal was to create an universial extension for OSG, so everybody can use this technique with next to no effort. But first I need to get this little example up and running.
Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53774#53774 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org