I know :) .... Nick
On Tue, Apr 30, 2013 at 1:05 AM, Brad Colbert <bcolb...@rscusa.com> wrote: > Nick,**** > > ** ** > > A shader would allow you to change most of those.**** > > ** ** > > -B**** > > ** ** > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto: > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov > NICK > *Sent:* Sunday, April 28, 2013 7:48 AM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] osgSim::LighPoint radius**** > > ** ** > > Hi Community,**** > > ** ** > > I have faced a problem with the _radius from LighPoint. The showcase is to > control all of the LightPoint attributes in run tim (dynamiclly change > intensity, color ...these work just fine). However the radius can be > changed on LightPoint re-creation,only and its can not be changed in > run-time. Some hints?**** > > ** ** > > Thanks a bunch.**** > > ** ** > > Nick > **** > > ** ** > > -- > trajce nikolov nick**** > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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