I know :) ....

Nick


On Tue, Apr 30, 2013 at 1:05 AM, Brad Colbert <bcolb...@rscusa.com> wrote:

> Nick,****
>
> ** **
>
> A shader would allow you to change most of those.****
>
> ** **
>
> -B****
>
> ** **
>
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov
> NICK
> *Sent:* Sunday, April 28, 2013 7:48 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] osgSim::LighPoint radius****
>
> ** **
>
> Hi Community,****
>
> ** **
>
> I have faced a problem with the _radius from LighPoint. The showcase is to
> control all of the LightPoint attributes in run tim (dynamiclly change
> intensity, color ...these work just fine). However the radius can be
> changed on LightPoint re-creation,only and its can not be changed in
> run-time. Some hints?****
>
> ** **
>
> Thanks a bunch.****
>
> ** **
>
> Nick
> ****
>
> ** **
>
> --
> trajce nikolov nick****
>
> _______________________________________________
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>
>


-- 
trajce nikolov nick
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