I am trying to translate my objects in scene, when the right mouse button
is pressed. But it is not moving. Pls check the snippet.

[code]
//CSGraphicsView
//.h
class CSGraphicsView : public osgQt::GLWidget
{
Q_OBJECT
public:
CSGraphicsView(QWidget* parent=0);
~CSGraphicsView();
virtual void mousePressEvent(QMouseEvent *e);
virtual void mouseReleaseEvent(QMouseEvent *e);
virtual void mouseMoveEvent(QMouseEvent *e);

};

#endif // GVIEW_H
////////////////////////////////////////////.cpp
void CSGraphicsView::mousePressEvent(QMouseEvent *e)
{
if(e->button()==Qt::LeftButton)
{
QMessageBox msg;
msg.setText("Left Mouse pressed");
msg.exec();
}
else if(e->button()==Qt::RightButton)
{
//QMessageBox msg;
//msg.setText("Right Mouse pressed");
//msg.exec();

ViewerWidget* viewerWid = qobject_cast<ViewerWidget*>(parent());
viewerWid->getView()->getCamera()->setViewMatrix(::osg::Matrix::translate(1000.5,
0.0, 0.0));
}
else if(e->button()==Qt::MiddleButton)
{
QMessageBox msg;
msg.setText("Middle Mouse pressed");
msg.exec();
}
else
return;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//This is my ViewerWidget class

class ViewerWidget : public QWidget, public osgViewer::CompositeViewer
{
Q_OBJECT
public:
    ViewerWidget(osgViewer::ViewerBase::ThreadingModel
threadingModel=osgViewer::CompositeViewer::SingleThreaded, osg::Group*
scene=NULL);

osgQt::GLWidget* addViewWidget( osg::Camera* camera, osg::Group* scene );

osg::Camera* createCamera( int x, int y, int w, int h, const std::string&
name="", bool windowDecoration=false );

    virtual void paintEvent( QPaintEvent* event );

osgViewer::View* getView();

protected:

    QTimer _timer;

osgQt::GraphicsWindowQt* gw;

CSGraphicsView*  gView;

osgViewer::View* view;
};

#endif // VIEWERWIDGET_H

//viewerwidget.cpp

ViewerWidget::ViewerWidget(osgViewer::ViewerBase::ThreadingModel
threadingModel, osg::Group* scene) : QWidget()
    {
        setThreadingModel(threadingModel);

        gView = (CSGraphicsView*) (addViewWidget(
createCamera(0,0,100,100), scene ));

        QGridLayout* grid = new QGridLayout;
        grid->addWidget( gView, 0, 0 );
        setLayout( grid );

        connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
        _timer.start( 10 );
    }

osgQt::GLWidget* ViewerWidget::addViewWidget( osg::Camera* camera,
osg::Group* scene )
{
    view = new osgViewer::View;
        view->setCamera( camera );
        addView( view );
        view->setSceneData( scene );
view->addEventHandler( new osgViewer::StatsHandler );
        view->setCameraManipulator( new osgGA::TrackballManipulator );
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new
osgGA::StateSetManipulator(view->getCamera()->getStateSet());
view->addEventHandler(statesetManipulator.get());
        gw = dynamic_cast<osgQt::GraphicsWindowQt*> (
camera->getGraphicsContext() );
        return gw ? gw->getGLWidget() : NULL;
}


osg::Camera* ViewerWidget::createCamera( int x, int y, int w, int h, const
std::string& name, bool windowDecoration )
    {
gView = new CSGraphicsView(this);
gView->setGeometry(x, y, w, h);
        osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;

traits->inheritedWindowData = new osgQt::GraphicsWindowQt::WindowData(
gView );
        traits->windowName = name;
        traits->windowDecoration = windowDecoration;
        traits->x = x;
        traits->y = y;
        traits->width = w;
        traits->height = h;
        traits->doubleBuffer = true;
        traits->alpha = ds->getMinimumNumAlphaBits();
        traits->stencil = ds->getMinimumNumStencilBits();
        traits->sampleBuffers = ds->getMultiSamples();
        traits->samples = ds->getNumMultiSamples();

        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext( new
osgQt::GraphicsWindowQt(traits.get()) );

        camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
        camera->setViewport( new osg::Viewport(0, 0, traits->width,
traits->height) );
        camera->setProjectionMatrixAsPerspective(
            30.0f,
static_cast<double>(traits->width)/static_cast<double>(traits->height),
1.0f, 10000.0f );
        return camera.release();
 }



void ViewerWidget::paintEvent( QPaintEvent* event )
{
frame();
}


osgViewer::View* ViewerWidget::getView()
{
return view;
}


[/code]


Please tell me why is it not moving ??.....I want to implement a rotate
functionality on right mouse press button, a pan function on middle mouse
press function and a zoom function on wheel event.       Any help is highly
appreciated. Thanks Sujan







-- 
Thanks & Regards
Sujan
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