Hi Louis,

On 5 June 2013 20:14, Louis Bouchard <[email protected]> wrote:
> I have another problem with PrecipitationEffect: there seems to be a problem 
> with the blending of the particles.  Most are fine, but some of them have a 
> dark edge, as you can see in the attached image.  This is from the 
> osgprecipitation example.

What on earth have you do to the example to make a remarkable colour?
Normally rain and snow and white/grey..  Also there is no motion blur
effect evident which surprises me, is this with an extremely slow
descent rate?

> is that fixable without hacking away at the source?

If you use defaults I can't believe you'd ever see artifices like
these, the effect is so fast moving there is no way that one could
pick it out without taking a screenshot.  So for me I don't think
there is an y issue, just stop messing around with it.

As a more general statement, the precipitation is rendered in boxes
that contain the particle quads, these particular are not depth
sorted, but instead simply blended as the cost of sorting would be
prohibitive, and the effect of non depth sorted is not normally
noticeable.  You can reduce some of the artefact's but double
rendering. I may even implemented this at some point.

But overall I'd say stop wasting your time on completely irrelevant
stuff to your simulation, you will not see such subtle artifacts live.

Robert.
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