Hi ZhangMi, You can find the majority of the ocean rendering algorithms used in the following paper:
http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf It's pretty much a straight implementation of that work. The shaders are fairly run of the mill effects. Cheers, Kim. On 19 June 2013 05:37, WillScott <scott200...@hotmail.com> wrote: > Dear Kim, > I have read some part of the OSGOcean source code. But I don't > know the key algorithms involved in the program. > Can you send me some materials or the websets about the > algorithm? I may need to know more about it. > I am looking forward to your replay. > > > Sincerely yours, > ZhangMi. > Schools of remote > sense and engineering , Wuhan University , Hubei ,China. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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