Hi ZhangMi,

You can find the majority of the ocean rendering algorithms used in the
following paper:

http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf

It's pretty much a straight implementation of that work. The shaders are
fairly run of the mill effects.

Cheers,

Kim.


On 19 June 2013 05:37, WillScott <scott200...@hotmail.com> wrote:

> Dear Kim,
>          I have read some part of  the OSGOcean source code. But I don't
> know the key algorithms involved in the program.
>          Can you  send me some materials or the websets about the
> algorithm? I may need to know more about it.
>          I am looking forward to your replay.
>
>
>                                                     Sincerely yours,
>                                                     ZhangMi.
>                                                     Schools of remote
> sense and engineering , Wuhan University , Hubei ,China.
>
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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