Hi, I have started to use the last version of OSG - 3.1.7, and I found that implementation of old function void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum) has the mistake:
Code: void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum) { apply(new osgViewer::SingleWindow(x,y,width,screenNum)); } It means that number of monitor (screenNum) is used as the height of window - default is 0 - it means that height of window will be the same like height of primary Screen. The better resolving is: Code: void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum) { apply(new osgViewer::SingleWindow(x,y,width, height,screenNum)); } I think, that it will be better to say about this bug to senior developers. Thank you! Cheers, Evgeny Code: ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54902#54902 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org