HI Sajjadul, On 30 June 2013 05:47, Sajjadul Islam <dosto.wa...@gmail.com> wrote: > I have a class that indirectly inherits from osg::Object and in some > functions of the custom class's public function i have to use the OpenGL call > "glFinish()" to make sure that all the OpenGL calls encapsulated inside the > OSG has finished execution. Is there any equivalent function is OSG that does > the same as glFinish ?
The OSG doesn't have a osg::Finish that you can stick into the scene graph, but it's very easy to just add a draw callback to do this, glFinish isn't an extension so you don't have to play games. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org