HI Sajjadul,

On 30 June 2013 05:47, Sajjadul Islam <dosto.wa...@gmail.com> wrote:
> I have a class that indirectly inherits from osg::Object and in some 
> functions of the custom class's public function i have to use the OpenGL call 
> "glFinish()" to make sure that all the OpenGL calls encapsulated inside the 
> OSG has finished execution. Is there any equivalent function is OSG that does 
> the same as glFinish ?

The OSG doesn't have a osg::Finish that you can stick into the scene
graph, but it's very easy to just add a draw callback to do this,
glFinish isn't an extension so you don't have to play games.

Robert.
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