Hi everyone, I have some troubles with loading FLT models in my osg program. For some models, if their textures have dimensions that are not power of two, the plugin enters in a case where it rescale those textures with the greatest power of two. And the result is that finally the model is not mapped with textures who were "badlly dimensioned".
My program run on linux, with opengl 4.2, on a nvidia quadro 600. Of course, my system supportes the ARB extension for textures with dimensions that are not power of two. Is there any flt option that I can tune to avoid this problem ? Or is there anyone that solved this kind of problem ? Thank you for your replies and ideas ! Cheers, Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54548#54548 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

