Quick update.

By doing the following:

#include <GL/glew.h>
// To fix the incompatible stuff between glew and osg 3.2.0
#undef GL_ARB_gpu_shader_fp64
#include <osg/gl2Extensions>

The problem with

include\osg\uniform(454): error C2065: 'GL_DOUBLE_MAT2x3' : undeclared
identifier
include\osg\uniform(455): error C2065: 'GL_DOUBLE_MAT2x4' : undeclared
identifier
include\osg\uniform(456): error C2065: 'GL_DOUBLE_MAT3x2' : undeclared
identifier
include\osg\uniform(457): error C2065: 'GL_DOUBLE_MAT3x4' : undeclared
identifier
include\osg\uniform(458): error C2065: 'GL_DOUBLE_MAT4x2' : undeclared
identifier
include\osg\uniform(459): error C2065: 'GL_DOUBLE_MAT4x3' : undeclared
identifier


is resolved.



On Thu, May 2, 2013 at 11:52 AM, Markus Hein <mah...@frisurf.no> wrote:

>  Hello All,
>
>
> Den 27.04.2013 10:18, skrev Sebastian Messerschmidt:
>
> Hello Anders,
>
>
>   Hi all.
>
>  I wanted to start using the latest dev build (3.1.5) with VisualStudio
> 2012. 64Bit.
>
>  However, I immediately got a few problems:
>
>  #1.WARNING: The warning: fstream(41): warning C4250: 'osgDB::fstream' :
> inherits
> 'std::basic_ostream<_Elem,_Traits>::std::basic_ostream<_Elem,_Traits>::_Add_vtordisp2'
> via dominance
>
>  From the class class OSGDB_EXPORT fstream : public std::fstream
>
>  Is still very much present and give a lot of warnings all over the place.
>
> The first warning has been discussed more than once.
> If you get linker errors somewhere later on, the only workaround I know of
> is to set the linker to /FORCE: MULTIPLE
>
>
>
> I tried /FORCE: MULTIPLE  , but it couln't solve the  linker errors I got,
> using VS2012 Update2 (v11_xp platform toolset). I was unable to build my
> app and I was searching for the reason:
>
> std::ofstream is used directly somewhere in my app-code, the kode was
> including <osgDB/FileUtils>. It compiled, but it didn't link the libs.
>
> I have changed the code using #include <fstream> instead , and
> outcommented  "#include <osgDB/FileUtils>" , now everything was linking
> again and I got my app built this way.
>
>
> Before using Visual Studio 2012, there was  a lot of compiler warnings
> regarding some ofstream issues, but I could build my stuff . In Visual
> Studio 2012 (Update II, v110_xp) something has changed.
>
>
> regards, Markus
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
__________________________________________
Anders Backman, HPC2N
90187 UmeƄ University, Sweden
and...@cs.umu.se http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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