Hi, I just compiled OSG 3.2.0 with fbx plugin support.
When exporting my scene in FBX or 3DS formats, some objects are not correctly placed. This does not happen when exporting to .osg or .ive. Looking further on it, I realized that those objects not located properly were children of PositionAttitudeTransfroms. Replacing PositinoAttitudeTransforms for MatrixTransforms results in correct FBX and 3DS models. I had never tried this before since I have always used native formats, so I'm sorry if this is a known issue that I missed before. Thank you! Cheers, Joseph ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55798#55798 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org