Hi,

I solved in an unespected way.
When I setup a the view camera I did the following:

camera = new osg::Camera;
... my camera settings

Now I get the camera pointer from the osg::View

camera = view->getCamera();
... my camera settings

So it seems that, in OSG 3.2.0, camera settings in the default constructor are 
not correct and are different from default camera settings on osg::View.
Can you confirm?

Thank you!

Ale

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http://forum.openscenegraph.org/viewtopic.php?p=56012#56012





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