Hi Robert

I checked my viewers camera. I set it on DO_NOT_COMPUTE_NEAR_FAR explicitely.
I noticed that the shadow camera uses  COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES 
...

But there is one thing I don't understand. I set the nodemask on this 
particular geometry to NOT shadow cast. Why is it still taken into account? it 
shouldn't be used AT ALL!...

Daniel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56207#56207





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