Hi Robert I checked my viewers camera. I set it on DO_NOT_COMPUTE_NEAR_FAR explicitely. I noticed that the shadow camera uses COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES ...
But there is one thing I don't understand. I set the nodemask on this particular geometry to NOT shadow cast. Why is it still taken into account? it shouldn't be used AT ALL!... Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56207#56207 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org