Hi all out there I am trying to build content for our OSG-based driving simulation engine. I have some complete terrains (terrain, buildings, streets, vegetation, etc) that were build (externally) on a terravista based toolchain.
I was searching the forum to find out what tools people use to generate such content showing urban or natural areas, with cities, villages etc. There are some discussions about similar subjects... There are some osg based tools like osgEdit (outdated), osgExplore (view only?), Remo3D (commercial, but focused on models, not terrain), Blender (export issues?), etc. I thought it would be worth a thread where people just line up their tool chain and what they use for what, starting from generating terrain, to placing roads, buildings, vegetation, optimizing, exporting, etc. There you go! Regards Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56418#56418 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org