A grep of src/osgUtil/SceneView.cpp reveals: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4);
So I guess you want the last one :-) Robert. On 25 September 2013 16:21, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I recall there was a uniform set by osg doing this but can not recall the > correct name. Any hints? > > Thanks a bunch! > > Nick > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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