A grep of src/osgUtil/SceneView.cpp reveals:

        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4);

So I guess you want the last one :-)

Robert.



On 25 September 2013 16:21, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Community,
>
> I recall there was a uniform set by osg doing this but can not recall the
> correct name. Any hints?
>
> Thanks a bunch!
>
> Nick
>
> --
> trajce nikolov nick
>
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>
>
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