Hi Community,

I ran into a topic of this mentioned in the subject. I am using 3rd party
SDK (OpenGL) with OSG and I get a texture created by this SDK. Is there a
way to wrap it into osg TextureObject and have it all osg-ish without
mixing with GL calls?

Thanks a bunch!

Nick

-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to