Hi,

your comments are looking good so far. A good name for the "posDir_worldspace" 
would be view direction or eye direction. In most lighting formulas it is 
abbreviated with V or E. It is the direction from the vertex to the eye/camera.
There are good wikipedia articles that explain the theoretical background: 
lBDRF 
(http://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function), 
Lambertian Model (http://en.wikipedia.org/wiki/Lambertian), Phong reflection 
model (http://en.wikipedia.org/wiki/Phong_reflection_model), Blinn Phong model 
(http://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model) . You have 
implemented the Lambertian model for diffuse light and the Blinn Phong model 
for specular light.

Thank you!

Cheers,
Marcel

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http://forum.openscenegraph.org/viewtopic.php?p=56650#56650





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