Hi all I searched the forum already but didn't find anything that pointed me further. My question is the following: When is the correct moment of removing/modifying objects from the scenegraph? In my multithreaded context, cull and draw run parallel, and in my understanding (and according to code) event/update also run parallel to the draw thread. And I cannot put all my objects as data variance dynamic only because I want to be able to remove them. How does Database pager resolve this problem? LOD and PagedLOD are not DYNAMIC, but still he is able to add/remove nodes savely. Are there other ways/moments to do this?
Regards Daniel
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org