Hi Mustafa, The ViewDepedentShadowMap implementation has the beginnings of multiple light support but it isn't yet complete. The basic infrastructure for generating multiple shadow map texture is there, but the final bits that tie together like shaders and management aren't there yet.
Robert. On 6 November 2013 20:11, Mustafa Kabak <mustafa_ka...@gmx.com> wrote: > Hi, > > Does any shadow mapping technique in osgShadow support multiple lights? I > have seen some commit logs and list messages hinting at this functionality, > but no solid information. > > http://osdir.com/ml/osg-users/2011-08/msg00413.html > > http://trac.openscenegraph.org/projects/osg//changeset/12782/OpenSceneGraph/trunk/include/osgShadow/ViewDependentShadowMap > > Simply putting two LightSources in the scene with ViewDependentShadowMap > didn't help. > > Thanks, > > -- > Mustafa Kabak > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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