Hi,

for learning basic shader programming you do not have to  constrain yourself to 
opengl es 2.0. It is sufficient to do the same basic stuff with OGL 3.0 in 
order at least to understand the difference between assigning a coordinate 
value and a color value as the final fragment value. I wanted to help you with 
that. This was my point. For your app you have to work wherever you need to 
work in, of course, there you are right.

But I am glad you have been able to solve your problem on your own.

best,
-deniz

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57118#57118





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to