Hi, for learning basic shader programming you do not have to constrain yourself to opengl es 2.0. It is sufficient to do the same basic stuff with OGL 3.0 in order at least to understand the difference between assigning a coordinate value and a color value as the final fragment value. I wanted to help you with that. This was my point. For your app you have to work wherever you need to work in, of course, there you are right.
But I am glad you have been able to solve your problem on your own. best, -deniz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57118#57118 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org