Hi Robert, it makes sense what you just wrote. When I ran the sample, I was able to control the model with the camera manipulator in slave mode, so I just look fast in the sample and come up with this "fix". For some reason, the camera view matrix gets valid from the camera manipulator, no idea why. If I find some time today I might investigate this further, but it is welcome if the community test it as well
Thanks Nick On Thu, Nov 21, 2013 at 2:15 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Nick, > > This code hasn't changed and used to work. Could you example "Otherwise > it doesn't work" as I'd like to get to the bottom of when and where it does > and doesn't work and why. > > The slave viewer camera's view matrix is overwritten on each new frame > just before renderingTraversals(), this will be any setting from the camera > manipulator will be overridden so functionally should be fine. Ideally one > wouldn't have any camera manipulators on the slave so you suggested change > is good practice, but why it's actually required when you've tested needs > to be explained as something else must be going on. > > Robert. > > > On 21 November 2013 08:28, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> just a note, I have tested the osgcluster example and I found a missing >> setup, just a line of code. You have to set at ln 530 >> >> if (viewerMod != SLAVE) viewer.setCameraManipulator(...) >> >> Otherwise it doesn't work >> >> Cheers, >> >> Nick >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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