Hi folks,
I was thinking if I could improve precision and z-fighting issues for my
geocentric database (built with VPB) by placing models differently.
Right now I'm using a pickvisitor to get the geocentric position on the
terrain and place the model directly by putting it in the root of the
scene with absolute coordinates.
Is there some clever way to put it relative to the terrain-tile, so the
precision is better than using absolute placing?
Bonus would be If the models could stay at their separate group somehow.
I'm having this idea, since the osg::Terrain is doing the high-precision
matrix calculation inside the graph, presenting a ModelViewMatrix with
relatively low values.
P.S. I cannot use osgEarth here really, as the database is built with
VPB, and I need superfast loading times.
cheers
Sebastian
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