Hi So you might be generating mip maps for the texture. Also some older cards hate TextureRectangle, you are better off subloading a non power of two texture into a larger power of two texture.
Check this code for example https://code.google.com/p/hogbox/source/browse/trunk/src/hogbox/NPOTResizeCallback.cpp Newer cards handle it fine though so check the mip maps Code: texture2D->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); texture2D->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57739#57739 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org