Hi

So you might be generating mip maps for the texture.
Also some older cards hate TextureRectangle, you are better off subloading a 
non power of two texture into a larger power of two texture.

Check this code for example

https://code.google.com/p/hogbox/source/browse/trunk/src/hogbox/NPOTResizeCallback.cpp

Newer cards handle it fine though so check the mip maps


Code:
texture2D->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
                texture2D->setFilter(osg::Texture2D::MAG_FILTER, 
osg::Texture2D::NEAREST);



Tom

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57739#57739





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to