So I went through my models and some of them I could get away with using 
BIND_PER_PRIMITIVE_SET because there was one triangle per primitiveset, but 
that's not the case for all.

So here's the next question:  Is there already a function available in osg 
(fixDeprecatedData?) that can input a geometry and output the same effective 
geometry but with all primitivesets chopped up so that there is only one 
primitive per primitiveset in the output geometry?  I think this is the 
function that I need to proceed.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57885#57885





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