Thanks.  One more question...

What I am trying to do is render an entity in my scene from 3 (Front, Top, 
Side) views, at a constant range/distance.  Is a slave camera the best 
approach.  I have some confusion regarding using slave cameras vs. multiple 
views.

CD


robertosfield wrote:
> Hi Conan,
> On 21 January 2014 22:47, Conan < ()> wrote:
> 
> > Can a slave camera be used/configured as RTT camera?
> > 
> 
> 
> Yes, this is common way to implement things like distortion correction - see 
> src/osgViewer/View.cpp's implementation of spherical distortion correction.  
> All you need to make sure is that RenderOrder is set to make sure the RTT 
> slave Camera is drawn before the other Camera's that use the result.  
> 
> 
> Robert.
>  
> 
>  ------------------
> Post generated by Mail2Forum


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