I know setting an empty program is the way this used to be done. And it seemed 
to work for some time. But in my case it doens't.

In the apply method of osg::Program, a call to glUseProgram(0) is issued when 
the program object is empty.
According to 
http://stackoverflow.com/questions/13546461/what-does-gluseprogram0-do this is 
not a reliable way of falling back to FFP, and it seems to depend heavily on 
opengl profile and probably also on the driver...

Are there any alternative solutions?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58183#58183





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