yeah, I have
set setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); for
the camera. Removing it did the work. Thanks for the hint Robert

Nick


On Tue, Feb 11, 2014 at 9:02 PM, Robert Osfield <robert.osfi...@gmail.com>wrote:

> Hi Nick,
>
> The callback is only called when you have enable the compute near far
> mode.  I don't recall the details off the top of my head, but I'd guess if
> you have slave Camera's in action you'll need to attach to the Slave Camera.
>
> Robert.
>
>
> On 11 February 2014 17:56, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> Any insights how this works? I have inherited from this class and tried
>> to set my computation of the znear/zfar but it seam it is not called. The
>> code is like this:
>>
>> class MyClass : public osg::CullSettings::ClampProjectionMatrixCallback
>> {
>> ...
>>  bool clampProjectionMatrixImplementation(osg::Matrixf& projection,
>>         double& znear, double& zfar) const
>> {
>> znear = 1.0;
>> zfar = 1000;
>> return true;
>> }
>> // same for the double implementation
>>
>> then this callback is attached to the main camera, but it is not called
>> ever
>>
>> Any clue? Thanks a bunch
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>>
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>


-- 
trajce nikolov nick
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