Hi, My problem is about textures :
When i read and write an image (for texturing an obejct), this one is transformed from RGB to BRG. But i don't want this transformation. How can i do to avoid it ? Part of my code : osg::ref_ptr<osg::Texture2D> texture( new osg::Texture2D ); (...) osg::ref_ptr<osg::Image> image; image = osgDB::readRefImageFile(imagePath); (...) osgDB::Registry::instance()->writeNode(*outputScene.get(),sfile,osgDB::Registry::instance()->getOptions()); Thank you! Cheers, sinan[/img] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57464#57464 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org