Thanks Kostantin! I will try to do that

Nick


On Wed, Mar 12, 2014 at 8:24 AM, Konstantin <lalakos...@gmail.com> wrote:

> Hello Trajce!!!
>
> LightSource may be traversed after some Drawables. This may be the problem!
> Try to move LightSource node upper to be traversed first.
>
>
> KOS
>
>
>
> 2014-02-25 0:44 GMT+04:00 Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com>:
>
>> Hi Community,
>>
>> I have a scene where I use light lobes (shader based) which seam to work
>> well. The lights are attached through osg::LightSource and are moved by
>> osg::MatrixTransforms. All works well. Part of the scene is rendered by a
>> third party rendering engine and I see the lights flicker there, this part
>> is litten when I zoom in or pan, when the eye is static it does not. The
>> software allows me to inject my own shaders for the lighting so I use the
>> same shader that is proven to work. It is somewhat as losing or changing
>> the gl_LightSource (ehm, I know I could use uniforms for this, but it is
>> bit of old code) positions on the fly.
>>
>> Any clue what this zoom in flicker could be? Any idea is welcome
>>
>> --
>> trajce nikolov nick
>>
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>>
>
>
> --
> --
> С уважением,
> Матвеев Константин
> Руководитель проекта
> +7 (917) 554 44 64
> konstantin.matve...@eligovision.ru
>
> EligoVision. Интерактивные Технологии
> http://www.eligovision.ru
>
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-- 
trajce nikolov nick
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