Thanks Kostantin! I will try to do that Nick
On Wed, Mar 12, 2014 at 8:24 AM, Konstantin <lalakos...@gmail.com> wrote: > Hello Trajce!!! > > LightSource may be traversed after some Drawables. This may be the problem! > Try to move LightSource node upper to be traversed first. > > > KOS > > > > 2014-02-25 0:44 GMT+04:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > >> Hi Community, >> >> I have a scene where I use light lobes (shader based) which seam to work >> well. The lights are attached through osg::LightSource and are moved by >> osg::MatrixTransforms. All works well. Part of the scene is rendered by a >> third party rendering engine and I see the lights flicker there, this part >> is litten when I zoom in or pan, when the eye is static it does not. The >> software allows me to inject my own shaders for the lighting so I use the >> same shader that is proven to work. It is somewhat as losing or changing >> the gl_LightSource (ehm, I know I could use uniforms for this, but it is >> bit of old code) positions on the fly. >> >> Any clue what this zoom in flicker could be? Any idea is welcome >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > -- > С уважением, > Матвеев Константин > Руководитель проекта > +7 (917) 554 44 64 > konstantin.matve...@eligovision.ru > > EligoVision. Интерактивные Технологии > http://www.eligovision.ru > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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