I was intending to update the Quick Start Guide a while back, but was
unable to follow through with that due to other commitments. It's still on
my to-do list. Specific changes I have in mind include:

 - Update section on best practice for functions returning ref_ptr'd memory.
 - Switch over to current .osgt/.osgb file format.
 - More use of shaders and less use of FFP.
 - More diagrams and illustrations.

That being said, I agree with Robert's statement that the Quick Start Guide
is still valid for the most part.

   -Paul



On Tue, Mar 18, 2014 at 9:08 AM, Robert Osfield <robert.osfi...@gmail.com>wrote:

> On 18 March 2014 13:10, Conan Doyle <d...@celticblues.com> wrote:
>
>> Is the OOSGQ Quick Start guide still valid for OOSG 3.X?
>>
>
> There are a few differences but the majority of the OSG will look quite
> similar - the basic concepts and majority of the core classes are the same
> or very similar.
>
> Robert.
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
   -Paul
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to