I was intending to update the Quick Start Guide a while back, but was unable to follow through with that due to other commitments. It's still on my to-do list. Specific changes I have in mind include:
- Update section on best practice for functions returning ref_ptr'd memory. - Switch over to current .osgt/.osgb file format. - More use of shaders and less use of FFP. - More diagrams and illustrations. That being said, I agree with Robert's statement that the Quick Start Guide is still valid for the most part. -Paul On Tue, Mar 18, 2014 at 9:08 AM, Robert Osfield <robert.osfi...@gmail.com>wrote: > On 18 March 2014 13:10, Conan Doyle <d...@celticblues.com> wrote: > >> Is the OOSGQ Quick Start guide still valid for OOSG 3.X? >> > > There are a few differences but the majority of the OSG will look quite > similar - the basic concepts and majority of the core classes are the same > or very similar. > > Robert. > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- -Paul
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