Hi, I've implemented a light opengl scenegraph manager for my own educational purpose. The focus of my work was to regroup culled geometries sharing same stateset in the same VBO and so factorize drawcalls primitivesets on-the-fly. For scenarios with lot of tiny meshes sharing the same material it shows a real performance gain.
So I'm digging the osg code to prospect how this kind of behavior can be integrated. But it seams the osg philosophy prohibits it. Am I right? I'd wished I'm not, but I can figure the way to do so. Any help is welcome Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58720#58720 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org