Hi,
I've implemented a light opengl scenegraph manager for my own educational 
purpose.
The focus of my work was to regroup culled geometries sharing same stateset in 
the same VBO and so factorize drawcalls primitivesets on-the-fly.
For scenarios with lot of tiny meshes sharing the same material it shows a real 
performance gain.

So I'm digging the osg code to prospect how this kind of behavior can be 
integrated. But it seams the osg philosophy prohibits it. Am I right? 
I'd wished I'm not, but I can figure the way to do so.
Any help is welcome

Thank you!

Cheers,
Julien

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http://forum.openscenegraph.org/viewtopic.php?p=58720#58720





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