Sorry my bad - it was the texure coordinates :P

On 05/04/14 09:40, Paul Pocock wrote:
Hi
Am I assuming correctly that the image and texture in createScene() is using COLOR_BUFFER0 that is written to by the shaders set up in createRTTQuad? I tested by loading an image in createRTTQuad and texturing that quad_geom. I printed out data from the image and it always the same constant value for the whole image. I assumed my loaded texture would be written to the texture that was set up to render to.
Am I missing something?

Regards




_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to